Hyirinth
Roll Method:
Standard
Saturday Morning
 
Beastman 1
 
12 12 12 9 15 11
 
13 d12 d8 d6 1 1
 
Animal Features - Claws (never unarmed). Can see in the dark (Nearby radius).
Super Strong - Gain advantage on feats of strength (not attack rolls).
Impossibly Strong - 1/hr, do impossible feats (no roll required). If attacking, make a Str test and deal 2d10 damage on a success.
Thick Hide - 1/day, hide thickens and protects, 1/2 dmg from nonmagical sources. Duration 1/rd per level.
Claws, Clubs, Maces, Spears, Axes, Bows, Light Armor, Medium Armor, All Shields
Claws, Stone Club, Bone Axe, Sling, 13 Bone Ammo
Cloth Armor (1 RP)
Rations (3), Waterskin (1), Bedroll, Torches (2), Healing Salve (1HD)
bag of seeds from village elder
 
English
Beastman _____________
N
N

20 __________ CP
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