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Animal Features - Claws (never unarmed). Can see in the dark (Nearby radius).
Super Strong - Gain advantage on feats of strength (not attack rolls).
Impossibly Strong - 1/hr, do impossible feats (no roll required). If attacking, make a Str test and deal 2d10 damage on a success.
Thick Hide - 1/day, hide thickens and protects, 1/2 dmg from nonmagical sources. Duration 1/rd per level.
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Claws, Clubs, Maces, Spears, Axes, Bows, Light Armor, Medium Armor, All Shields |
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Claws, Stone Club, Bone Axe, Sling, 13 Bone Ammo
Cloth Armor (1 RP)
Rations (3), Waterskin (1), Bedroll, Torches (2), Healing Salve (1HD)
bag of seeds from village elder
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